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SM64O Classic v9.02b Patch 0932 RELEASED!

Tarek701 | August 2, 2011

It is here an new Patch has been released.

  • Tweaked water bricks slightly to reduce z fighting with 8x cube bricks
  • Fixed water bricks not loading properly
  • Fixed tiny gaps between river and non-river water bricks caused by rendering delay
  • Preview image raytracer now stops when loading bricks and restarts when loading finishes
  • Preview image raytracer is now automatically centered on average brick position unless a center is specified via /setpreviewcenter
  • Brickcount reported to master server should now be more robust
  • Fog removed from dynamic bricks – looks weird when some bricks fog and others do not
  • Fixed case where ghost brick would disappear and cause a “fxDTSBrick::onRemove – still in renderNode!” assert
  • Fixed case where preview image raytracer could get stuck in an infinite loop
  • Fixed case where the 127.x.x.x and 0.x.x.x range of IP addresses are not detected as LAN addresses
  • Destructo wand is now long range
  • Fixed sunflare being affected by visible distance
  • Increased maximum packet size from 450 to 1023
  • Fixed console errors when pressing ‘e’ while loading
  • Preview image raytracer now supports basic transparency
  • Tweaked infinite lag hack fix to flying into space
  • Fixed infinite lag hack spinning you around while you are mounted in a vehicle
  • Network type gui simplified
  • Fixed general crash related to raycasting with invalid start/end points
  • Fixed short view distance inside portaled interiors causing strange trails
  • If Vehicle get’s touched Mario most times fly’s 200 meters away O_o crazy bug.
  • The Commands Bar get’s spammed if removing a Object.
  • Glitchy Walls in Bedroom Map.
  • Possible to go through walls with Vehicles.
  • Paint Can is messed up with random colors. Uber Eye Rape
  • Glitched Graphic’s on banning someone.
  • Glitched Weapons
  • Map dosen’t appear sometimes.
  • Glitched Textures, if HD mode is on.
  • Wind affected Bullets mostly crash’s the Game.
  • Dynamic Light goes through buildings etc.
  • Headshots will be counted as normal Damage Shot. O_o?
  • Flashs after Flashgrenade hit dosen’t disappear and annoy you until you leave.
  • Mario glitches up if you go in hard-coded Edge Parts – Thats a most popular problem, it’s because SM64 uses an shitty Game Engine. If i get it i would recompile the engine and fixing it.
  • Smoke won’t work.
  • A Grid looks like if it was in the background but then it actually looks like it is in the Forwardedground. It’s a very mathematical graphic error. I need some specialists for this bug to be fixed.
  • C Scripts with over 200 Lines, C# Scripts with over 124 Lines and ASM Hacks with over 40 Opcodes are delaying and maybe crashing the game, this is caused of the game’s engine.
  • The upcoming JVS Pack by Trader and me is very buggy, because animation frames dosen’t work.
  • If looking in First-Person and wearing some weapons they look buggy because of Mario’s Hand.
  • We found in 2009 a Database it was a secret it stored all variables, objects of the game. On modifying it the game crash’s mostly.

Additions:

  • I’ve added the new H64 Hash code. You can now use 4,000 Lines C, C# Code at the same time instead of 200 Lines.
  • Recompiled SM64 Game Engine, the update can happen now.

 

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