SM64O Classic v9.02b Patch 0932 RELEASED!
Tarek701 | August 2, 2011It is here an new Patch has been released.
- Tweaked water bricks slightly to reduce z fighting with 8x cube bricks
- Fixed water bricks not loading properly
- Fixed tiny gaps between river and non-river water bricks caused by rendering delay
- Preview image raytracer now stops when loading bricks and restarts when loading finishes
- Preview image raytracer is now automatically centered on average brick position unless a center is specified via /setpreviewcenter
- Brickcount reported to master server should now be more robust
- Fog removed from dynamic bricks – looks weird when some bricks fog and others do not
- Fixed case where ghost brick would disappear and cause a “fxDTSBrick::onRemove – still in renderNode!” assert
- Fixed case where preview image raytracer could get stuck in an infinite loop
- Fixed case where the 127.x.x.x and 0.x.x.x range of IP addresses are not detected as LAN addresses
- Destructo wand is now long range
- Fixed sunflare being affected by visible distance
- Increased maximum packet size from 450 to 1023
- Fixed console errors when pressing ‘e’ while loading
- Preview image raytracer now supports basic transparency
- Tweaked infinite lag hack fix to flying into space
- Fixed infinite lag hack spinning you around while you are mounted in a vehicle
- Network type gui simplified
- Fixed general crash related to raycasting with invalid start/end points
- Fixed short view distance inside portaled interiors causing strange trails
- If Vehicle get’s touched Mario most times fly’s 200 meters away O_o crazy bug.
- The Commands Bar get’s spammed if removing a Object.
- Glitchy Walls in Bedroom Map.
- Possible to go through walls with Vehicles.
- Paint Can is messed up with random colors. Uber Eye Rape
- Glitched Graphic’s on banning someone.
- Glitched Weapons
- Map dosen’t appear sometimes.
- Glitched Textures, if HD mode is on.
- Wind affected Bullets mostly crash’s the Game.
- Dynamic Light goes through buildings etc.
- Headshots will be counted as normal Damage Shot. O_o?
- Flashs after Flashgrenade hit dosen’t disappear and annoy you until you leave.
- Mario glitches up if you go in hard-coded Edge Parts – Thats a most popular problem, it’s because SM64 uses an shitty Game Engine. If i get it i would recompile the engine and fixing it.
- Smoke won’t work.
- A Grid looks like if it was in the background but then it actually looks like it is in the Forwardedground. It’s a very mathematical graphic error. I need some specialists for this bug to be fixed.
- C Scripts with over 200 Lines, C# Scripts with over 124 Lines and ASM Hacks with over 40 Opcodes are delaying and maybe crashing the game, this is caused of the game’s engine.
- The upcoming JVS Pack by Trader and me is very buggy, because animation frames dosen’t work.
- If looking in First-Person and wearing some weapons they look buggy because of Mario’s Hand.
- We found in 2009 a Database it was a secret it stored all variables, objects of the game. On modifying it the game crash’s mostly.
Additions:
- I’ve added the new H64 Hash code. You can now use 4,000 Lines C, C# Code at the same time instead of 200 Lines.
- Recompiled SM64 Game Engine, the update can happen now.






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