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SM64O M:X 0.8a (r329) RELEASED! + SM64O M:X 0.712 (r251) RELEASED ++ Forums Update

Tarek701 | September 29, 2013

A lot of work has been done again. This will be the last update until the autumn holidays.
Biggest improvement was this time, thanks to the help of UGotBalls (his SMWC Profile here), the physics and graphics engine by SM64.

Here’s also a preview of how it looks like currently:

(Click on pic, to see in full size)
Yes, the trees are glitched up. I’m not sure why, but UGotBalls said, it was because he had to rework on the polygon commands, which also meant that he had to remove some of the pseudo 3D object commands.

I never thought we could improve it that far. UGotBalls worked long on it and decided to help me from now on with SM64O.
Several physic updates, like “props” and several other stuff has been made. UGotBalls said however, that it still needs a lot of fixing. Some collision commands are still not working yet, meaning that this should remain as an alpha feature. And so it will! Also, SM64O M:X 0.8a is supporting Mega Debug 3.0 and finally a GUI Enhancement has been made. (Yes, I’m actually talking about an in-game GUI Library. You can use it through C, Lua or C++)

Mega Debug 3.0 supports now big things:

  • Toolbox. (Let’s you load props, objects, etc. into your server. It’s the new spawning method. It also allows you to download online content and load it directly into your server)
  • Mission Editor (Allows you to edit, control everything in your server about objects. This includes players too) -> It’s a nice GUI and very user-friendly.
  • Server Control (All server-specific stuff. Like server title, server description, passworded(yes/no), admin panel (who shall be admin or super admin?), and of course a special page on server control, in case some add-on wants to place a value textbox for some function into that page.
  • NEW music stuff! You can now directly import your MIDI, WAV music directly into the server and let it play! (Yes, WAV music is finally supported too. The most is done through emulation)

Also, we’re also including the Mega Debug 3.0 source code. It’s written in Lua. Feel free to edit and change it to your own. You can also release it soon in the forums, but please give messiaen and us credits then.

Currently, we’re giving out some new alpha/beta keys again. We allow 100 people to test the new awesome graphics update. Look at the “SM64O M:X Beta” page to register and ask for a key.

———-
For the others, normal users, we released a new update to fix some bugs and added now a kind of “chat” and finally released MegaDebug 2.3, which is not supporting the features of Mega Debug 3.0

For those who aren’t sure what MegaDebug 2.3 is:
MegaDebug is the very improved Super Debug by frauber(aka messiaen). Here is an old video:

Super Debug featured changing music, spawning/controlling/editing objects, changing collision type etc.

Mega Debug however, features the same like Super Debug, but a lot more. Like the admin menu, editing real-time RAM code, etc.
Mega Debug 2.3 cleans up some stuff and is a bit easier to handle now. Instead of pressing several D-Pad Buttons to change pages, you can simply select now on the main page between 4-9 pages. The main page has two pages, as the letters on PJ64 screen are too big. To change the page, simply press the (Next page) button.

Other updates are simply a new chat and we fixed around 3-4 exploits, that could be used to play with any mario object.

SM64O Forums
The SM64O forums has been down for a while, but after we announced the alpha/beta SM64O, we will need it more than ever. That’s because, we need people that find bugs and report them to us. This means, that the SM64O M:X forums will stay “exclusive” and is only available to legit alpha/beta users. The public opening will happen after we released the 1.0 of SM64O M:X, which will be probarly february 2014. There’s a lot to do now and we also wish that some people are going to help us with coding, graphics, etc. If you want to apply to help us, simply contact us through my e-mail: hans.merzen@web.de. Of course, you can also PM me(Tarek701) on SMWCentral.

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