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SM64O Classic v9.55 RELEASED!!!

Tarek701 | November 20, 2011

YUS! It’s finally here! The big release you waited for, but the biggest one is coming in v10!

Thanks to Tarek701, Flaw and Kasta for helping me coding Java 64, Defining videos and the Dialog define functions.

Thanks to all beta testers for testing!

UPDATES:

  • SGUI ( the uber new awesome GUI, you saw in the Buy Page! )
  • SACS – Yes. Now hackers have no chances anymore.
  • Able to program in banks, in other words: Bank programming.
  • Making classes in Lua and AS is possible now. In Java 64 it is always possible :D
  • Java 64 Scripting support added. Modders can use it also for programming mods!
  • Defining videos is still not possible — sorry!
  • SM64′s XML Standard System. Allows you to use .xml files in SM64!
  • Extended MIO0 Compression format, you are able to lock your add-ons now, so your Source Code cannot be edited.
  • Extension pack for Dialogs. See up.
  • SAPO client information system. Sends information for clients and servers now dynamically. It also allows Modders now to start open connections that are safed via SSL Certificates.
  • Fixed Bugs:
    • Fixed not being able to connect to a server if you are missing a decal or item icon texture
    • Fixed “a bitmap was deleted during the course of gameplay” error
    • Removed “ERROR: Container::castRay() – invalid start/end points!” console spam
    • Fixed issue where console spam consumed excess memory on dedicated server
    • Changing your admin status while in a minigame no longer causes your name to turn black
    • /commands now support unlimted arguments
    • Improved error handling of paint color set
    • If the colorset.txt file is missing, a default will now be created
    • mClamp() and mClampF() console functions added
    • Command arguments are now echoed to console to aid in trouble shooting
    • Error message is displayed when key.dat file is not writable
    • Damage while crouching balance tweaks
    • Improved error checking on removeTaggedString() function
    • Loading bar text is now outlined
    • Fixed vehicle explosion not showing up in terrain repeats
    • Particle emitters now scale to fill the brick they are attached to
    • Improved error handling of old dso formats
    • Jeep run-you-over damage tweaked, now based on relative velocity
    • e(); function now works with add-ons directory (short hand partial name matching exec function)
    • Fixed erroneous “client has no brick group” error message
    • Musiclist.cs moved from base/data/sound/music to base/config/server
    • Error message displayed in console when you exceed the maximum number of datablocks
    • Fixed issue where banning people from the clear bricks menu did not save their name to the ban list
    • Fixed stack corruption bug around display initialization – may fix some alt-tab and startup crashes
    • Fixed scoping issues with bricks that would cause “did not find profile” error spam in console
    • Fixed scoping issues with lights that would cause excessive bandwidth use
      • Fixed jump-jet and leap-jet player types not working
      • Fixed music/sound download options not working correctly
      • removed “ar = |2x2f|” style console spam
      • Fixed projectile bounce event resetting projectile scale
      • /fetch, /find and F7 now work on players who are in the tank turret
      • Fixed some typos in the tutorial tips
      • Default physics vehicle limit lowered from 30 to 10
      • Fixed “X” button on addBanGui
      • You can no longer crawl upstream in the rapids water brick
      • Fixed texturing error on the side of some 25� crest bricks
      • Removed ancient torque binds from default binds (use rifle, wave, salute, etc)
      • Fixed console error in ShapeBase::getInventory
      • Fixed player cloning exploit related to addHealth and setHealth events
      • Magnitude limits are now enforced on the vector parameters of events
      • Fixed 25� crest bricks being 3 plates high instead of two plates high
      • Fixed “flying tank” exploit (sitting in turret and hitting tank with hammer)
      • Fixed freezing caused by setting extremely high player velocity
      • Fixed water brick wireframe not being visible when you first start a game
      • Fixed bricks having no collision after receiving multiple fakekill events
      • Improved color matching when loading bricks that were saved under an alternate color set
      • Fixed minigame->respawnAll and reset events not working as intended
      • Fixed switching seats while riding horse (and other oddities caused by tankpackage)
      • Respawn invulnerability increased from 1 second to 2.5 seconds
      • Chat is now completely invisible when chatlinetime is set to 0
      • Fixed mysterious “Authentication Failed ().” messages
      • “SoAndSo Spawned” messages arenow echoed to console as well as chat
      • Fixed looping sounds appearing in event playsound list
      • Brick weapon projectile no longer collides with players
      • Player list in admin gui can now be sorted
      • Print bricks now remember what print you last selected
      • 2D sound datablocks can no longer be selected for events
      • Error function now shows script backtrace (should aid in debugging)
      • Non-functional aiEditor removed from editor package
      • Netgraph polling is now canceled when you disconnect from a server
      • Fixed console error caused by calling /wand when you have no player object
      • Fixed various memory corruption issues (random crashing)
      • AddDamageType() now echos warning to chat if non-existant image is referenced
      • Fixed $pref::player::netname and other things being saved with avatar prefs (caused seemingly random authentication failures)
      • Fixed chat filter only censoring first instance of bad word
      • Music will no longer be loaded if it is in a subdirectory
      • Saying the same thing twice in a row now instantly activates flood protection
      • Clicking “cancel” on the initial keyboard/mouse configuration prompt no longer results in having no keys bound
      • Fixed bricks that are saved while they are blown up loading with no collision
      • Fixed chat scrolling errors after opening and closing the options menu
      • Minigame is now named after the player who created it by default
      • Fixed minigame list not being cleared on map change
      • Spawn height increased on slate maps
      • Enabled more particle emitters for use as brick emitters
      • Fixed bug where raycasting had to be enabled for onPlayerTouch to work
      • AdIded /clearspambricks function (removes any brick not on a baseplate)
      • Fixed being able to use unlisted datablocks in events by manually sending the event commands
      • Fixed particle emitters and items being removed when you kick someone
      • You can no longer build during mission cleanup phase (ie during map change)
      • Add-ons can no longer have []‘s in their name
      • Add-ons can no longer have +’s in their name
      • Add-ons can no longer begin with 1_ or end with _1
      • Add-ons can no longer end in “- copy”
      • Add-on naming checks extended to prints/decals/faces
      • Add health event will now display death message
      • Add-ons can now contain an optional namecheck.txt file to prevent renaming
      • Certain known bad add-ons will no longer execute (identified by CRC)
      • Add-ons can no longer contain the space character (this was necessary, old add-ons have been automatically re-named)
      • Music files can no longer contain spaces (default music files have been re-named)
      • Resource manager will no longer load files directly out of the root add-ons/ folder
      • Add-ons can no longer have “.zip” in their actual name (as in the case of an add on named “weapon_gun.zip.zip”)

    This was all, i hope you like it.

Just to know:
Becaue of the update, C# add-ons and all C add-ons don’t work anymore(Only if you use TSM). I really prefer Java 64 as the new method for add-on creation, since it is safer and you can create banks in it.

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