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SM64O Classic v10 – License changing, sneak peek

Flaw | December 20, 2011

So, after i started programming now on SM64O Classic v10. I decided now to work on some stuff. Messiaen will work on it too, but will not be affiliated with the core stuff.

First License changes:

In Section 3.3

“3.3. Sell your mod (after permission is granted, go to section 2.1.3 for more information.) for not more as 9,00$ else your mod will be not sold.”

Changes to:

“3.3. Sell your mod (after permission is granted, go to section 2.1.3 for more information.) for not more as 12,00$ else your mod will be not sold.”

Then…

Section 2.1.9:

“2.1.9. Kill another server. If you kill a server by using spam or 3rd party programs your key will be revoked for 1 month and if you do it again an instant revoke that cannot be reverted(forever ban).”

changes to:

“2.1.9. Kill another server. If you kill a server by using spam or 3rd party programs your key will be revoked for 7 months and if you do it again an instant revoke that cannot be reverted(forever ban).”

 

So, the changes are you can sell your Mods now for not more as 12,00$ and killing another server will get you key not revoked for 1 month anymore, now for 7 months and then forever ban.

 

Next thing, UPDATES:

The SM64O Classic v10 contains, by its current state

  • a new physic event. Magnetic events. Realistic as hell.
  • Function events, you can now create events that use functions. for example: function -> self -> Idiot [lol1 lol2] -> OnActivate -> Self -> fakekill, FunctionCall[Idiot] -> Self… fake killing the brick.
  • Some new core functions for the Java 64 scripting, it will be also the NEW STANDARD, not C# anymore.

Im working on:

  • On some ways, to make event making a lot easier.
  • adding a new year celebrity pack. Rockets etc. this will include also new core functions to call up rockets like these.

Also, in future i will post pictures about that everything, because most people that didn’t bought the game yet doesn’t know how it looks like.

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