SM64O Classic v10 – License changing, sneak peek
Flaw | December 20, 2011So, after i started programming now on SM64O Classic v10. I decided now to work on some stuff. Messiaen will work on it too, but will not be affiliated with the core stuff.
First License changes:
In Section 3.3
“3.3. Sell your mod (after permission is granted, go to section 2.1.3 for more information.) for not more as 9,00$ else your mod will be not sold.”
Changes to:
“3.3. Sell your mod (after permission is granted, go to section 2.1.3 for more information.) for not more as 12,00$ else your mod will be not sold.”
Then…
Section 2.1.9:
“2.1.9. Kill another server. If you kill a server by using spam or 3rd party programs your key will be revoked for 1 month and if you do it again an instant revoke that cannot be reverted(forever ban).”
changes to:
“2.1.9. Kill another server. If you kill a server by using spam or 3rd party programs your key will be revoked for 7 months and if you do it again an instant revoke that cannot be reverted(forever ban).”
So, the changes are you can sell your Mods now for not more as 12,00$ and killing another server will get you key not revoked for 1 month anymore, now for 7 months and then forever ban.
Next thing, UPDATES:
The SM64O Classic v10 contains, by its current state
- a new physic event. Magnetic events. Realistic as hell.
- Function events, you can now create events that use functions. for example: function -> self -> Idiot [lol1 lol2] -> OnActivate -> Self -> fakekill, FunctionCall[Idiot] -> Self… fake killing the brick.
- Some new core functions for the Java 64 scripting, it will be also the NEW STANDARD, not C# anymore.
Im working on:
- On some ways, to make event making a lot easier.
- adding a new year celebrity pack. Rockets etc. this will include also new core functions to call up rockets like these.
Also, in future i will post pictures about that everything, because most people that didn’t bought the game yet doesn’t know how it looks like.






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