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I’m back! + SM64O Classic v11 Development

Tarek701 | February 20, 2012

Howdy, It’s Tarek701 here!

After a long time period of nothing, i’ve returned back to SM64 Hacking and to my great community. As first, i have re-enabled the forums again, and the for free update has been removed. Why? Easy. I need the money and it can’t just be stopped. Flaw has already excused me for this.

So, now we come to the technical part. I do work soon on the new SM64O v11 and need now some ideas. The first idea i had was an good logo for our game. I always hated the nothing so we need a logo now. Artists are right on the way here! Also, a lot people do not believe in SM64O, because they say its impossible etc. This means i will upload more pictures, videos and sneak-peeks to show them the real SM64O Classic.

Here is a picture of some testing with Dialog GUI’s:

It’s still in the alpha stage, but sooner or later it will get a better look.

But actually? What is coming in SM64O Classic v11?

Well, i never told anyone of you, but we actually changed the whole engine of SM64… So it wasn’t the original SM64. It was more like the Source Engine. I decided to re-create SM64O Classic completly. Yes, this may sound horrible, but it is needed. I will begin to use the original SM64 Engine and creating the online-mode. Yes, first i will add Online-Mode to SM64O Classic v11 and much more. This will take some time to work on. First i have to extend the Multiplayer control. More will be coming…

What will happen now with all the good stuff?

Don’t worry, everyone will get their money back(to all who bought in the last 5 months). The ROM Memory Emulators will come back again, just with a one service. We will be using the “ICX-EXT POWER ENTERPRISE 9″ or short ICX-E9. This will emulate up to 10,000MB of ROM Memory. If you ask what benefits are there… well let me tell you:

  • The ROM itself isn’t 10,000MB big, don’t worry… It’s just emulated while you are playing, which is the best of this.
  • You can add a lot more Objects.
  • The ICX-E9 includes also a RAM Memory Emulator (more about it, down there).
  • Much bigger levels
  • Just costs you only 5,99$/month(up to 600MB), 14,99$/month(up to 2500MB) and 17,99$/month or 147$/year(up to 9000MB MAX!!)
  • Very less Lag…

What is a RAM Memory Emulator?

First let me tell you: a ROM Memory Emulator is a memory emulator, which emulates a size of your ROM which actually doesn’t exists. The benefit: It doesn’t actually increase your real ROM size, it increases while you play the ROM size over my ROM Memory Emulator up to 9000MB! This is great at all, but this doesn’t explain actually a RAM Memory Emulator… Ok, a RAM Memory Emulator is a way to handle bigger levels on your PC better. So this means, there is no exact amount of RAM Memory explained. If your PC is good enough, then it will handle this… But actually the best super-computer would still get lag in SM64 with over 20 Objects? Why? … Because the Game itself has too less RAM send… Yes, you could even give your SM64 over 200,000K RAM… It will not help. First, there is a engine limit, which prevents you to spawn over 30 Objects(easy fixable, using the same way like before, just better)… secound, the game itself has a RAM Limit… this means it will maybe not take more than 200K RAM when the game runs… This can be easily fixable… First we remove that limit, then we will give you the ability to use our RAM Memory Emulator, which will help to send some RAM memory to your SM64 without using your whole RAM of your PC.. Isn’t that great? Yes, it is! Now you may ask: “So the ICX-E9 is like a server?” The answer: Yes, it is. Because you store your SM64 ROM file on my ROM Memory Emulator.

How will ObjSpawn, Admin, Super Admin, Host and the Trust System work?

Well, the ObjSpawn function is already made by yoshielectron, so don’t worry about it. Then the Admin part is something new… first we have to add the online-mode to SM64, then we will add a trust system for your own spawned Objects. Also the Host will be able to set limits: Example: Enemey Limit, Object Limit(Non-enemeys, solid or invisible Objects) and Vehicle Limit(if this ever will work right)

What’s about the Vehicles in SM64?

The hardest part… we can’t exactly recreate it like in the Source Engine like SM64O… but we can create vehicles… making them a bit realistic would be possible, but then i can’t add anything more.

What’s about the Source Code?

Server will be down and there will be no Source Code anymore(the site is already disabled). I also closed my license agreements to SM64 Source code, which means to people who has it: Don’t compile it and release it to public, don’t sell it for money(NO ONE!). The Mod’s are having an end now. Yes, it must be. But as long the SM64O Classic v11 isn’t released yet, you can still create your Mods and sell them as long you want. The officiall release of SM64O Classic v11 or the new name: SM64O C:X v1.0 is long away.

What will happen with GUI, Master Server room etc.?

This will be also re-created in a more easier way:

We will first write a C# program, which is a .exe file and that file will include a GUI which contains the Server list. You can press on one of them, then you will download a .CACHE of the Hoster’s ROM and then play on it. This means: No one can steal anything. Not you or someone else.

What is going to happen with Object Modify?

Well, you remember.. You had an item called “Wrench”. You just pressed on a Object and where able to add some events to it. This will be either not possible anymore. Instead of that we will use the behavior functions short BeF’s. you look at the Object, then it will begin showing a Debug text, which allows you to select some Debug functions with other words editing, moving etc. also spawning music change everything you want…

What will happen with Chat and the modified PJ64?

We will use again the PJ64 1.6 modified version… and installing console into it. This console will help to write(as Host of your ROM) some commands to control your server. Also, my modified PJ 64 1.6 or SM64_PJ 1.0 will be the only way to play my SM64 C:X 1.0; Else, you can’t play online. Cheats will be also not possible, only for the Host. And the Fix for desynchronisiation will be fixed too. The Chat will be readded as Plugin of my Pj64 1.6 modified version. It can be enabled and disabled when pressing t(you can modify Chat Inputs all the time :P )

How do future users activate their accounts now? BTW, what’s about the existing one’s?

The main part will be to add in SM64_PJ 1.0 a key login field(windows not m64) which wants a key. You get this key auto send after buying SM64O Classic. The existing users will get send their new key… also i don’t care anymore about stolen keys… if you got a virus and someone stoled your key, then it’s your problem… a auto-system will revoke your key if it is in use of 3 different locations… this will prevent the “FREE KEYS FORR ALL’S!!” drama. Also my keys don’t have an algorithm that can be easily generated. This is impossible anyways and you don’t need to try it, if you do … look what happens :)

 

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