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SM64O Classic v9.02 RELEASE!!!

Tarek701 | August 12, 2011

Hi Guys,

Im sorry for taking that long. I was fixing alot and adding some new epic features.

Fixed Bugs:

  • “Download Textures” is no longer on by default
  • Removed openGL extension console spam
  • Added Particle_Tools add-on
  • Improved default weapon model lookups slightly
  • Fixed player list window title not updating properly when you host a game
  • Fixed orientParticles property of particleEmitterData
  • Stopped the default controls dialog from popping up if you have un-bound controls
  • Fixed left-right air control not working if you are moving forward at full speed
  • Removed Script_TerrainBuildRules add-on
  • Fixed bug where you could not blow up your own bricks if there was more than one of you on the server
  • Removed killbrick event because it circumvented the trust system
  • Removed DM Church save due to jesus nuts complaining
  • Fixed invalid packet when an explosion uses an invalid particle datablock
  • Fixed being unable to start a game due to maxplayers being set to zero
  • Fixed serverCmdGetMapList flooding exploit. Map list is also cached now so it is faster in normal use.
  • Precipitation is now not shown if the texture is missing to avoid odd looking black block rain
  • Fixed precipitation render option
  • Changed fatal png reading errors to be non-fatal. Not sure what will happen.
  • Fixed being able to add lights/emitters/items to bricks breifly after they are destroyed
  • Bricks with duplicate uinames are now filtered out
  • Added idiot-proofing to quota values. This fixes the issue where if you set the item limit to “999999999999″ you can only create 5 items.
  • Fixed bad stuff happening when you attempt to use a stupid texture like “null.png” for a terrain texture
  • Fixed some “terminated in an unusual way” errors in BitRender::render_tris
  • It is no longer possible to disable flood protection – you idiots.
  • Fixed brown halo effect when you are missing the current terrain detail texture. I think.
  • Minigame gui scrollbox is now named to make it easier to add things
  • Fixed weird textures being used for sun corona when you don’t have the texture.
  • Fixed shooting through people when they are running towards you and you are backing up
  • Fixed shooting at a weird angle when you are chasing after someone at close range
  • Improved shooting accuracy at close range
  • Fixed minigame “set favs” helper box being under the scrollbox
  • Fixed Minigame gui window not refreshing when you load favorites
  • Fixed crash on exit related to quota objects
  • Fixed crash when connected to a server that uses an animated model that you don’t have
  • Anti-head-through-wall effect no longer applies in first person because it looks wierd
  • Fixed various player list spoofing exploits
  • Fixed this case: You trust someone, they spam your stuff, you remove trust, you can’t remove their spam
  • Added idiot proofing to brick size
  • Removed “initial control object” spam
  • Added Map_Slate_Desert
  • Added Map_Slate_Storm_Revised
  • Added Map_Skylands
  • Added Map_Destruct
  • Added Map_Slate_Sea_Revised
  • Fixed mac “do not run the game from the mounted image” message being too long to read
  • Fixed mac error when downloading files that are in folders that are > 32 characters long
  • Added inverted arch bricks
  • Moved some client tagged fields into c++ for efficiency
  • Improved memory usage for bricks that use dts collision
  • Adjusted normals of arch bricks so they match seamlessly
  • Adjusted min look angle of tank turret so it cannot penetrate the tank body
  • Fixed prediction error when min look angle and max look angle are different
  • Fixed raycast against players sometimes hitting way in front of the player
  • Increased scroll speed on player list
  • Removed weapon retraction code since it looks weird and does not work properly
  • Added some .gft files (fonts) needed by RTB
  • Nearest lights now fade in instead of pop
  • Fixed multiple seats on player-based vehicles
  • OnToolBreak event is now only enabled in the tutorial (it is somewhat exploitable)
  • Fixed /doUpdates crashing listen servers
  • Added Print_1x2f_BLPRemote to default add-ons list
  • Local crap-on list is now built into the other scripts to prevent idiots from removing it
  • Changed “Show tool tips” option text to “Show Hud”
  • Improved default sorting order of various lists
  • Fixed html tag insertion exploit in clan tags
  • %1 now works in client->chatMessage event
  • Fixed projectile explosions and emitters not working the second time you run the tutorial
  • Added checkbox for disable VBO pref
  • Added client-side error checking for player list score values
  • Players with unprintable characters in their names now have their name translated to readable format before being displayed in the dedicated server console. This is to make the dedicated server console more usable. It does not effect in-game names.
  • Fixed getSubStr errors when saving bricks that use prints that you don’t have
  • Added rotondo’s cannon and rowboat
  • Avatar changes are now limited to 1 per second – this is to disable the “funky shirt” script which I have received a million complaints about.
  • Fixed mouse triggers becoming permanently inverted if you are holding them down when the window loses focus
  • Fixed calculation of underwater color overlay opacity (certain custom color sets made the water appear too opaque)
  • Fixed interference in the add-on gui between add-ons that differ only by a ‘ or – character
  • Empty brick groups are now removed after a while
  • MaxPhysicsVehicles is now limited to a maximum value of 20. Your server cannot handle more than this. If you think it can you are wrong. If you complain about this I will ban you.
  • /Clearvehicles command now shows how many vehicles were cleared
  • Removed the ability to call various functions on client side objects to discourage casual creation of not-nice scripts
  • Fixed quota object leak when hosting a game and disconnecting
  • Removed some useless code left over from Tribes 2
  • Added idiot proofing on minigame.addMember() function so that idiots can’t add non-client objects as minigame members which causes huge amounts of error spam.
  • It is now impossible to enable the “sharp filter” on intel hardware because it is very slow
  • Fixed being able to open in-game menus in the main menu after applying default controls
  • Fixed crash when you have a large number of prints enabled
  • Stereo music files are now deleted after they are detected
  • Fixed case sensitivity error that could make faces/decals mysteriously unusable
  • Fixed various animation prediction errors: people running in the air, running in the water, sliding around on their butt, etc. You now see what other people are actually doing.
  • Added backtrace call to various internal errors to aid in debugging
  • Fixed jittering of non-moving player types
  • Fixed players jittering when they are in the water and moving slowly or standing still
  • Fixed bad orientation for one tick when unmounting
  • Fixed default recharge rate on players
  • Removed player.setrechargerate(), yes this breaks some mods but the way this function was implemented was terrible and most of the things you want this for can be done with the default datablock recharge rate.
  • Fixed slight relocation/prediction error when mounting/unmounting
  • Players that cannot crouch can no longer swim down
  • Players that cannot jump can no longer swim up
  • Fixed player splash emitter not updating when you switch datablocks
  • Fixed player mass updating strangely when switching datablocks, could sometimes cause broken jets or being unable to move
  • Fixed froth emitter getting stuck on when you mount a horse underwater
  • Fixed froth emitter chasing ahead of you when skimming the water at high speed
  • The “no bricks to save!” check now happens when you open the save dialog instead of when you try to save
  • Fixed bug where game window would not appear due to not considering the window border size
  • Fixed double/spastic/laggy jumping on certain bricks. (Problem still exists when mac and pc connect due to architecture differences)
  • Lights now stay with bricks when they are blown up
  • Fixed console spam when you lower the volume sliders to 0
  • Improved reliability of server player count
  • Fixed case where you would mysteriously get 90% framerate loss outside of kitchen.
  • Fixed some cases of graphical corruption on ATI cards.
  • New, more efficient memory allocator.
  • Fixed crash when changing “disable vertex buffer objects” option while in game
  • Fixed corruption related to having lots of dynamic brick effects
  • Fixed crash when taking a DOF screenshot from underground on any slate map
  • Fixed some more client-side aim bot / radar exploits
  • Fixed %1 in minigame->centerprintall/bottomprintall and client->centerprint/bottomprint events
  • Fixed issue where ghosting stops
  • Fixed chrome effect being screwed up on blown up bricks
  • Fixed crash if you have no prints enabled
  • Fixed an issue with lights disappearing when a brick changes from rendering to non-rendering and back
  • Fixed odd alphabetical sorting of certain punctuation marks in the server list
  • Added consolemethod simObject.inspectPostApply – Simulates clicking ‘apply’ after making changes in the editor.
  • Fixed issue: firing respawn event on a brick that is disappeared causes it never re-appear
  • /resetminigame is now rate limited to prevent spamming
  • Tank turret is now a selectable player
  • Tank turret can no longer “run”
  • Vehicle push force is now relative to player scale
  • Fixed minigame color always resetting to “Red”
  • Fixed crash when loading a jpg file that is all null characters
  • /clearbots now shows number of bots cleared
  • Fixed /clearbots removing turrets from tanks
  • Game now ignores refresh rates lower than 60hz. Hopefully this fixes some initialization errors.
  • Fixed water animating during DOF screenshot/megashot
  • “Query Internet” button is now grayed out when you are in offline mode
  • Fixed issue: F2 list title does not remove possessive on occasion
  • Fixed potential server crashing bugs relating to bad net events
  • Fixed being unable to step onto a brick that has raycasting turned off
  • Fixed server allowing one more player after the server is full
  • Fixed crash/memory corruption related to particles when you have a connection error
  • Fixed console spam related to scrolling before you have fully connected to a server
  • Fixed console error spam if you try to use the admin wand when you have no player object
  • Fixed /clearbots removing the player objects of admins who are in free-cam mode
  • Fixed walk animation not playing when walking in shallow water
  • Fixed issue: if you horse ray a pirate cannon while someone is mounted to it, they end up mounted on the horse’s shoulder
  • MP3 files are now ignored. The game cannot play mp3s, so stop trying.
  • Removed console error spam related to waterblocks that are flagged as “lava”
  • Game now tells you if you hit the 4096 datablock limit
  • Fixed crash if you make an audio datablock with no fields set
  • Fixed crash if you delete your screenshots folder and then try to take a screenshot (yes, someone actually did this)
  • Losing the connection to the master server in-game will now only kick remote clients
  • Improved DOF screenshots taken while in orbit cam mode
  • Fixed hidden face problem related to arches
  • Link-Local address range (169.254.0.0 to 169.254.255.255) is now detected as LAN
  • Fixed arranged connection not working with > 6 addresses
  • Fixed cancel button on connecting dialog being behind the text
  • Printer no longer makes spray can noise when you equip it
  • Added idiot proofing so people don’t put enter their key as their name
  • Fixed audio descriptions not being resolved correctly in some cases
  • Fixed crash if audio profile has bad description
  • Object Id numbers now wrap if they go over 7 digits (to avoid scientific notation problems)
  • Fixed occasional client crash when server shuts down related to particles
  • Fixed keyboard print having an extra “S” key instead of an “X”
  • You can now undo a brick that is built on someone elses bricks if it will not cause a chain reaction
  • SpawnItem and SpawnExplosion now work on bricks that have rendering off but raycasting on
  • Port forwarding is no longer necessary.
  • Fixed particles disappearing for host whenever someone leaves the game
  • Fixed raycasting on castle walls
  • Fixed invalid packet errors if server is attempting to use a resource which it does not have
  • Fixed “remote control” issue if you are riding a horse when it switches datablocks
  • Fixed wrench events “send” button being blocked if you entered the dialog for the first time from the vehicle or sound brick dialog
  • Added option to disable UPnP
  • Added partial work around fix for the “infinite lag” problem
  • View distance slider now sets maximum distance rather than a multiplier
  • Added option to automatically adjust view distance based on framerate (default = on)
  • getUTF8String function added
  • Default brick respawn time increased to 30 seconds
  • Minor work around for common “ConflictInMappingEntry” uPnP error
  • Raytraced server preview images
  • Protocol registration so you can join via blockland:// links
  • New master/auth server
  • Can reposition raytraced preview center via /setPreviewCenter
  • Massive speed improvement ~400% in some cases
  • “datablock not found” console spam reduced when loading bricks that you don’t have
  • Third person camera now goes through non-colliding bricks
  • Added minimum value for “too far” distance (for idiot proofing, some people were setting it to 0 then complaining they couldn’t build)
  • “too loud” check disabled
  • You can now build inside water bricks
  • Error backtrace now shows packages
  • You are now automatically kicked from the server if your trust invites are rejected 3 times in one minute
  • “This does not appear to be a lan game” message clarified
  • Fixed player controlled horses shooting their riders
  • Reduced spam to master server if a player joins/leaves a server rapidly
  • armor::damage can now take a client as the %sourceobject
  • RTB is now loaded before other add-ons
  • Maximum ghosts increased to 256k
  • When you are “ghosting” you no longer receive player, vehicle or projectile updates (this should help ghosting times when connecting to busy DMs)
  • Fixed crash caused by game instance connecting to itself
  • Fixed problem where a brick failing to plant due to trust would still occupy undo stack
  • Macintosh: changed default super shift bind from ‘LALT’ (not working) to ‘ROPT’
  • Fixed 64k/30 seconds memory leak
  • Matchmaker no longer pinged in single player mode
  • Tweaked brick side bevel texture alignment
  • Added some new bricks by TheGeek & Ephialtes

Yes that are very lot fixed bugs:

Additions and removings:

  • Added the new GUI Interface.
  • Added JVS Pack
  • Graphics Update

have fun

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