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SM64O v9.50b – Progress Report 3

Tarek701 | September 13, 2011

I worked out with the structure of the Model importing format.

Since for every thing was a limit i decided to work this out.

Think of:

If you make glitched Model’s, in-game it results horribly or if you make some special edge it result’s like shit.

I fixed that and worked now a much higher Support for the Model Format’s.

Also:

cache.db Level Explaintation
Since People have complained about this i’m explaining it:

Level 0 – Worsest Option ever, Since everything is text-based and can be easily copied.

Level 1 – Minimum Safety, some part’s are machine code other part’s are text-based.

Level 2 – Standard, most code is machine binary.

Level 3 – Better as Standard, more code as Standard is machine binary.

Level 4 – Maximum Safety, Everything is completly in Machine Code except the function part’s, if you also wanna this machine code, then select Level 4 Extra’s and enable function’s also be compiled.

Level 5 – Admin Option, cannot be selected of normal User’s. This Level encodes everything into AES-256 bit. This Option will be later the only option and will be default and can’t be deselected anymore. Since Safety is more important.

Also, before People could save other Object Build’s this will be also prevented with some coding. Level 5 will be later the only level and cannot be deselected. During the Beta there will be the 4 standard Level’s and for Admin’s the fifth Level too.

 

This is just to know, it’s copy pasted from the forum’s to here.

Soon there will be only Level 5 selectable for everyone. Since the Idea with AES-256 bit is very good.

SM64O v9.50 will be done on (maybe) 9/18/11. If not then 2 days later.

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