Super Mario 64 Online

SM64O, the first online hack!
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SM64O Classic v9.55b Source Code added.(SM64 Source v1.1.21)

Tarek701 | October 28, 2011

It’s here. Read the readme file and look what’s new.

I’ve also added a page if you wanna buy later add-ons. The prices will be high to 70$ if needed.

I got the full license for the copyright of SM64.

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SM64O Classic v9.55b Beta starts!

Tarek701 | October 28, 2011

Welcome! The beta started now! Don’t forgot. I do not risk if some of your add-ons doesn’t work.

I made an Page how to handle about this.

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SM64O Classic v9.55b News

Tarek701 | October 26, 2011

So the Beta will start tomerrow, so calm down. I just wanna tell the News, since people are mass requesting for it.

What im planning to do is, first i wanna reconstruct the scripting system a bit. We used before C# for our Add-Ons. Now im going to change that a bit. Since i got SM64O Classic in C++, i will begin giving the Modders the ability to change more functions of the game in C++. For the Add-On makers, there will be no C# anymore. We will change to a more flexible programming language: “LUA”

It’s very compatible, fast and good. it will allow huge more features as before.

The change from C# to Lua can be a bit complicated. I first decided to give users the ability to download old add-ons with C# scripts but cannot make any new or change them, but because of the reason more hackers will do hacks to it, i will not insert it. So, here comes my new Announce: TO ALL Add-On makers! Update your C# Add-ons with Lua. The RTS64 v3 System will be soon going down and the RTS64v4 will coming up soon. All Add-Ons with C# Scripts will not work anymore at SM64O Classic v9.55b. So i just tell to the Beta Testers, change if you want it. You have to life in Beta without any Add-Ons now. The Modders will be able to use C,C#,C++ or Lua. Since they need it more than me. Also Lua is safer against Hacks, i will also lock Lua and make it encoded to machine binary.

I hope you understand this. Also there are going to be other awesome new features.

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SM64O Classic Source Code V1.1.1

Tarek701 | October 26, 2011

For Modders:

It’Z! FINALLY HERE!

Yeah. Nothing great, now.

It includes now whole Source with MinGW etc.

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SM64O Classic v9.55b Beta has started!

Tarek701 | October 22, 2011

The beta of SM64O Classic v9.55b Beta has started!

New Features:

  • Graphic Fix
  • Bug fixes.

Im busy now.

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SM64O Blog –Fixed– + SM64O Engine v1.0.0 Preview AND + SM64O v9.53 RELEASED!!

Tarek701 | October 12, 2011

Today something went wrong with our blog. Our blog was completly messed up so it was gone for this day. It’s now back and we got that error fixed. I think it won’t happen again.

Also, a new feature will be soon invade us. Heard of GuiAviBitmapCtrl? It’s a new Guiclass that allows you to play Avi video’s in SM64O. I think it will be useful for the mod developer’s. An preview is coming soon.

AND YES IT IS FINALLY HERE THE LONG AWAITED SM64O v9.53!!!

UPDATES:

  • Added last 2 skills.
  • Completly improved Player List, and alot of GUI’s.
  • Improved KeyGUI and fixed exploits that let’s you Generate Key’s. Future Keys do not have an algorithm anymore.
  • Added SM64OLauncher.exe. This let’s allow me to put small, quick updates to Downloading. It also works with UAC and multiple Accounts.
  • Fixed C# Exploit. It was huge :O
  • Removed some code crap, that caused lag. Lag Decreased ~25%
  • Added for Modders: I have added dumpNetStringTable()
  • Improved Speed of the Servers.
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SM64O Engine RELEASED!!

Tarek701 | October 9, 2011

Well, the SM64O_E v0.92a (Alpha) is released.

This is included:

  • GFX Editor
  • GUI Editor(Full functionality)
  • Mission Editor
  • Mario64Script
  • AnimationEditor (for editing Mario’s animation)
  • PaletteEditor(edit’s the color’s. You can add unlimited custom color’s or replace some of the original)

What’s going to be added soon:

  • Soon i will add into M64S(Mario64Script) TCPObject and HTTPObject functions to download and request things from your website, server etc.
  • Adding Physic’s Editor.

Note: As Modder, you are able to change everything in SM64, no one is going to stop you from it. Just to know is you are not allowed to sell that mod for real money. You can keep it private, but don’t sell it for money. Also, don’t release the Source Code of your Mod since it still has Source Code’s of SM64.

I wish good luck to all modder’s out there.

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SM64O v9.53_05b RELEASED!!

Tarek701 | October 8, 2011

I hold my word!

UPDATES:

  • Added Skill:
  • Fixed some bugs.
  • I’ve added the GUI Editor(limited).
  • I’ve added now Lighting. So Storm can be now more realistic.
  • Improved MIDI Notes.

You can also welcome a new Member in the developing team, Nexus!

You maybe have seen what he have done, he built a Event synthesizer and got popular. Hes now on the developing team and helps coding the SM64O Engine and will work with the MIDI format.

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SM64O Engine + SM64O v9.53_05b tomorrow!

Tarek701 | October 7, 2011

So, first hello again! Today some new News Updates.

I’ve got already more than 200 – 300 Users that have Source Code now, i finally got a legit and legal licesne. So if you have the sm64 decompiled source code (but its extremely unfinished and needs a lot documentation) , release it in the Internet then you can pay more than 3,000$ for it :)

To the 300 or more Users:

I’m working on the SM64O Engine. It is a Engine that makes modding very very easy.

Here what will be included:

  • I will add a Mission Editor. Yes, Mission Editor is NOT coming in SM64O v9.53 and never will be.
  • I will add a GUI Editor to create easy GUI’s. This will be in SM64O v9.53 but limited, Modders get full functional GUI Editor.
  • I add an easy understanding language called: Mario64Script.

I will also add a new Page on SM64O Blog, that will include the up-to date Source Code of SM64 and the SM64O Engine. Also it will have additional Information about how to start a new Project, and a tutorial for making a Mario64Script Code.

Stay tuned for more.

To the rest:

SM64O v9.53_05b(still beta) is going to be released tomorrow! I will not tell anything detailed about it’s content. All i can say is, it will have some new skills and some great features.

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SM64O v9.53_04b RELEASED!! + Comments Opened AGAIN!

Tarek701 | October 2, 2011

Well, here it is, the next release!!!

UPDATES:

  • Added better Packet Communication Scripts so your Server runs for Free Users +2% faster. For Payed Users it runs +14% faster.
  • Added again a new Skill: Survive(Use the Survive Gametype to get more XP and get Levels!)
  • Added GameTypes(It’s not Gamemode!). GameTypes are the explaintation of the complete Game. You can select SurvivalMode to higher up the level in the Skill Survive. HellMode the mode for uber strong enemeys and at last the FreeMode for using GameModes.
  • Added Variables for Ground Moving.

BTW, Comments Section has been opened again!

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« Previous Entries Next Entries »

Recent Posts

  • Regarding Net64+, Leaked SM64 source code, etc.
  • FlexROM III Updates – New devices came + |NEW| Requirements for FlexROM and changes ++ New Master Server Updates
  • SM64O M:X 0.8a (r329) RELEASED! + SM64O M:X 0.712 (r251) RELEASED ++ Forums Update
  • FlexROM III – Set up your own SM64 Server in HIGH-SPEED!
  • SM64O M:X r201 RELEASED!

Recent Comments

  • Messiaen on SM64O C:X 2.0b r1323 – Development Progress
  • Messiaen on SM64O C:X 2.0b r1323 – Development Progress
  • DarkMario8847 on SM64O C:X 2.0b r1323 – Development Progress
  • Killer23323 on SM64O C:X 2.0b r1323 – Development Progress
  • Citrine on SM64O C:X 2.0b r1323 – Development Progress

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