Tarek701 helping me for my projects! + SM64O Classic v9.55_05b Beta release -1- (DO NOT CREATE A MOD OF THIS! IT’S NOT STABLE YET!)
Tarek701 | November 18, 2011I’ve tried all the time, to create the method to make video’s into SGUI’s or the event scripting in dialogs.
I decided to pack that event scripting into a default add-on that can’t be removed, edited.
The pack is actually a extension for dialogs.
The original dialogs contained:
- Saving/Exit – Happened if you found a star or won a race against Koopa.
- Star select.
the extension will contain:
- Dialog talking – Like if you press this button, this happens etc.
- Connect to INET – Connecting to internet, example for knowing a RSS Blog.
- Command’s – A type of dialog where you can give in Lua, Java 64 or AS etc. scripts, that will directly be executed in-game. You should make it admin only.
- GUI, in Dialogs – Think of it: PHP websites in Dialogs? Would be great or? with this it will be possible.
Also, the types can be used together.
I decided to release the next Beta again, so only high ranked beta testers will get this. All other beta testers have still to wait for the stable release.
UPDATES:
- SGUI ( the uber new awesome GUI, you saw in the Buy Page! )
- SACS – Yes. Now hackers have no chances anymore.
- Able to program in banks, in other words: Bank programming.
- Making classes in Lua and AS is possible now. In Java 64 it is always possible
- Java 64 Scripting support added. Modders can use it also for programming mods!
- Defining videos is still not possible — sorry!
- SM64′s XML Standard System. Allows you to use .xml files in SM64!
- Extended MIO0 Compression format, you are able to lock your add-ons now, so your Source Code cannot be edited.
- Extension pack for Dialogs. See up.
- SAPO client information system. Sends information for clients and servers now dynamically. It also allows Modders now to start open connections that are safed via SSL Certificates.
- Fixed Bugs:
-
- Fixed not being able to connect to a server if you are missing a decal or item icon texture
- Fixed “a bitmap was deleted during the course of gameplay” error
- Removed “ERROR: Container::castRay() – invalid start/end points!” console spam
- Fixed issue where console spam consumed excess memory on dedicated server
- Changing your admin status while in a minigame no longer causes your name to turn black
- /commands now support unlimted arguments
- Improved error handling of paint color set
- If the colorset.txt file is missing, a default will now be created
- mClamp() and mClampF() console functions added
- Command arguments are now echoed to console to aid in trouble shooting
- Error message is displayed when key.dat file is not writable
- Damage while crouching balance tweaks
- Improved error checking on removeTaggedString() function
- Loading bar text is now outlined
- Fixed vehicle explosion not showing up in terrain repeats
- Particle emitters now scale to fill the brick they are attached to
- Improved error handling of old dso formats
- Jeep run-you-over damage tweaked, now based on relative velocity
- e(); function now works with add-ons directory (short hand partial name matching exec function)
- Fixed erroneous “client has no brick group” error message
- Musiclist.cs moved from base/data/sound/music to base/config/server
- Error message displayed in console when you exceed the maximum number of datablocks
- Fixed issue where banning people from the clear bricks menu did not save their name to the ban list
- Fixed stack corruption bug around display initialization – may fix some alt-tab and startup crashes
- Fixed scoping issues with bricks that would cause “did not find profile” error spam in console
- Fixed scoping issues with lights that would cause excessive bandwidth use
I also please every Modder:
DO NOT CREATE A MOD OF THIS! It’s still in Beta and a new mod isn’t needed. If i see Mod’s or any modification of SM64O Classic Beta then you will get no updates anymore for Source Code and Engine.






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